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Second day scratch project.
Using replit to make customizable Saint Bernard dog.
This is our game, "Build a St.Bernard Simulator".
A fun game where people can customize their own dog
(kind of like build a bear but dog version) and they
can do so by choosing colors for the dog and answering
questions about the dog’s personality and specifics. You can
spend endless hours making very different dogs and
will never get bored. It was made in the span of three days,
but is still very fun!
Using replit to make Higher/Lower game.
This is our Higher/Lower game. A game where you can choose
any maximum value you want. You then have to guess a number in that range.
The game will keep telling you if your guess is higher or lower untill you get
to the desired digit. There is also a scoreboard where you can see yourself
compared to other people.
Using Replit to make an E-card.
We used replit to make an E-card for the sick children in the hospital. When you open the
card there is a "Get Well" message at the top. There is also a minion that starts dancing with
music playing in the background. Then a few balloons appear and move around.
Using Scratch to make a Wizard Game
We used Scratch to make a Wizard Game. It is a story game
that is interactive and very fun. You have to go find
a treasure and defeat bosses on the way. It was made
in a few days but functions very well.
Rover Phone Home
We got data from different Land rovers and had to find the lost rover. The rover
provided us with various data that pertains to its surrounding environment.
This includes sound, light, temperature, and a gyroscope. Using the data, we
determined if its environment from rocky mountains, desert plains, marsh lands, tropical
islands, and inland forests. It turned out that it was located in the desert plains.
Particle System Waterfall.
We used Netlogo’s particle system waterfall is used to simulate the flow of water and
its interactions with the environment. The simulation allowed for the alteration of
environmental details such as wind and gravity. The model used randomness through
the generation of the water particles. The particle system waterfall most closely
resembled the flow of water off a suspended point.
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